Never go to Seaworld Again! 5 Must know Counters to May in Guilty Gear Strive
I've had a lot of time reverse Enginner May and to be honest, she is a Great Character, But she has little to no room for growth. They wanted her to play the game well. Things is Players grow, counter strategies get developed and outside her Obvious strengths she can't really counter adapt. It'll make more since in the video, as always if you have any questions or concerns let me know in the comments
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TimeStamps -
Intro - 0:00
Taming May's Round Start - 00:30
May's Neutral Structure - 2:10
May has no "mix" - 3:59
Control the Dolphin Control the world - 5:18
Canceling your Seaworld Membership- 6:38
BGM - Guilty Gear XX - Blue Water Blue Skies (May's theme)
Terms Used:
Startup: The period of time that occurs after pressing your attack button, but before your attack is capable of making contact with the opponent. It's one of the three stages of an attack, along with active and recovery, and is measured in frames.
Recovery: The period of time that occurs after your attack has finished hitting, but before you gain back control of your character for more actions.
Input Notation:
(Assuming Player 1 Side)
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3
FD = Forward Dash
P = Punch
K = Kick
CS = Close Slash
FS = Far Slash
HS = Heavy Slash
D = Dust
J= Jumping
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